the Role-Playing Game
WELCOME IN THIS GRIM, MUTATED FUTURE
Panta rèi, they used to say.
Like water in a river, everything flows and, without changing its nature, it is always different from itself.
This game is set on planet Earth, two centuries in the future.
The world is ever the same. Yet…
The world has mutated.
But what on earth is a Tabletop Role-Playing Game?
We thank the free and collaborative encyclopedia: Role-playing game – Wikipedia
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Luca Magorosso and all the gang from 2220
" b3ing Punk in 2220 is 3xhausting but als0 fascinating... good luck!!! "
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News
next meeting 11-12 NOVEMBER 2023 (BG)
The Rules
2220 rpg is based on world’s greatest roleplaying game fifht edition SRD (SRD 5.1, under CC-BY-4.0). This setting features new human “genetic origins”, deeply tied to this sci-fi new world, ten new Classes that made their appearence in the fight for better life against a cruel dictatorship, new Backgrounds tied to your character unique story and place of birth, new Feats, High Technology Objects that will be indispensable for dealing with new challenges of ever higher level.
The combact is rethought anew, with the addition of exhaustion levels aiming to concretize the pain, of who continues to fight at zero hit points, new rules encouraging covers use and obviously firearms!
Keep the narrative on a pace of gritty realism with longer rest times and accelerated time activities unique to each character story.
ORIGINS
In 2220 Origins substitute the traditional Races of Fifth edition.
NON MUTANTS
Those are who, when their DNA is tested, result corrispondent at 99,7% or more to the human genome example safekept in Pechino and Paris. Ones who are closer to us called themself the Pures. Some others of these are difficult to recognise as human, such as the grim Greys, the giant Vatussi and the tiny Manigoldi.
MUTANTS
These are the people who, to their misfortune, are less than 99.7% compatible with the original human genome. Some are born with mysterious psionic powers, the so-called Mules; others have disfiguring mutations and are called the Weird ones; still others are almost dead and their minds now house an A.I.: these are the creepy Pilots.
CLASSES
To penetrate beyond the security and border control system known as the Wall, every immigrant develops paramilitary capabilities that help them with the challenges they daily face.
Specialisations
Each Class has two to four Specialisations, for over thirty different ways with which to further customise your rebel punk! Each of your weapons can be modified with Mods. Every part of your body can either hold an O.A.T., sophisticated relics of the year 2100, or be replaced by an O.A.T. of the cybernetic augmentation variety, attuning itself to it through one-hour surgery. That’s not all: your proficiencies do not remain the same as at creation, but will increase as you level up! Are you ready for the ultimate customisation experience? Style is everything here, choomba.
Adventures
The Girl Behind the Skull is an original illustration by internationally renowned illustrator and cartoonist Daniele Serra.
Discover this fascinating new grayscale world with the introductory adventure, the Girl Behind the Skull. Attached to the Quickstarter, this adventure introduces four pregenerated third-level characters.
The development team of this cyberpunk module setting on a bleak mutated future is:
– Luca Magorosso, author and illustrator,2021 Quickstarter Award winner, Tambù publishing, 5Ed category.
– Ilenia Loddo, professor of graphic design and illustration at the Cagliari Academy of Art.
– Daniel Comerci, illustrator
– Mirkow Gastow,illustrator
– Gabriele Rodrigo Ghirelli (Caelpher), illustrator
– G. Dino Lupi, illustrator
– Simone Mellarini, illustrator
– Renato Ligas, webmaster, communication expert
– Alessandro Patria, illustrator
– Luca Pitzus, game designer and expert in d20 regulations
– Andrea Orrù, author and content creator
– Antonio Scalas, writer and world creator, author of the project Fuin Ardon